starsector nexerelin colonization
I think specifically in the nexerelin thread, there is discussion about it. PantlessTemplar 2 yr. ago. Huh, i did not even realize i made my mod (N)exerelin compatible. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Mainly new items and overall nerf to the planets. I'll Inspect your organs. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Starsector 0.95.1a is out! They were around in 54 and especially in 62! Wish pirates had better stuff, that you might want to use even? I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. MagicLab discord: https://discord.gg/EVQZaD3naU. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. It also adds a bunch of weapons and hulls that I couldn't play the game without. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). You're running from the .bat file instead of Starsector.exe. Good planet seeds for use w/ mods. The people that hate you will come for you. (OutOfMemoryError). I think ambassadors are from another mod, Nexerelin only gives you Agents. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). No. Really gives those epic space battle feels more than vanilla imo. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Absolutely not. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Nex is neither, but it has a scrappiness to it. Yes. Last Update: 12 Feb 2023. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Hey, this great, looking forward to seeing it get done. http://fractalsoftworks.com/forum/index.php?topic=9175. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Nexerelin. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . For colonizing, systems with multiple planets . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. In Vanilla I try and go for my own colony as early as possible. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Overhauls. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Or joining a war fleet I sent waiting in orbit around a planet. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). You can establish a colony easy, no problem. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Let's go over the basics of how to install mods in Starsector. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Cookie Notice Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Privacy Policy. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. hi um GraphicLib is not downloding as a .zip help pleas! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Histidine, since you are updating this very often (appreciated!) How do factions handle the "freedom" the mod gives them? Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. All rights reserved. Really? Thanks so much! Since my save got corrupted recently I've had no luck in finding good systems for colonization. You should have already obtained blueprints for your colony stations & fleet through exploring. Please Note : Seeds are effected by some mods! 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Is it possible to add volatiles mining stations around gas giants? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Choose your faction (or establish your own) and dominate the Sector! The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Is the mod turn on in the launcher? Features 4X game features in Starsector I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Also Remnant farming for. As title says. Sometimes colonies change hands. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Can you make enemies across the sector and then settle your own colony and expect to be left alone? I checked the exerelin_config.json but I can't find it or it isn't there. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Cookie Notice I would recommend base game over Nex, at least until it gets stale. Privacy Policy. Oh well. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. For more information, please see our Diplomatic victory: You are friendly or better with every faction. Choose your faction (or establish your own) and dominate the Sector! Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. It used to be called Starfarer. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Constant glitchy / artifacted graphics in the menu! Nexerelin is an absurd mod, but sadly a necessary one. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. What about Agents? I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Beginning a Starsector Colony can be a huge endeavor. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Install hundreds of mods with the click of a button. Tried this ^^ and it worked like a charm! I think specifically in the nexerelin thread, there is discussion about it. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. When I go into hyperspace the mod crashes my game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For more information, please see our Nex is a LOT of new stuff not all of which is well explained. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Greeting everyone, wanted to share a great world seed. How would one disable vsync in the starsector and java .exe? Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Yes. Big thing however, you must not be hated by any faction other than the luddic path. and our We praise everyday that mod author plays the same game as we do. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). 10.0.17763 Build 17763. Do you want massive Fleet battles? This gives them back a foothold in the game. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Nice to see (N)exerelin back, good work Histidine. It's a massively expensive project in every way. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Will you be raided periodically? Having problems? Also it allows you to recruit fleets to fight on your behalf. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. or say "don't steal my organs! Starsector 0.95.1a is out! If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. csv is missing systemsCheck starsector log for more info , Should I install it or just stay vanilla ? I dont remember specifically since its been a while, but I found it on the forums. Nexerelin is a mod for the game Starsector. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. It also allows you to build storage space-station-waystations. . You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Here's the error: That sounds really nice, how does it work around worlds you don't own? This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I came back to the game this week after a long absence. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Survey Data is a special commodity obtained by surveying uninhabited planets. Have you redownloaded the mod to be sure it wasn't messed up? There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Will I be able to do the same with Nexerelin? Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. The current one is the support one, making it nigh impossible to fight properly. Is it harder? I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Hope this guide is useful and takes out all the guesswork for newbies. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. (Read 121931 times), Array-index crash! Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. We cover, exploration, ship design, combat, colony management, late game ships and combat. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. The powerful open-source mod manager from Nexus Mods. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Does the owner faction react? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nexerelin adds a layer of complexity and challenge that the game does need. I appreciate this. Great times. Even more memory is needed. Probably NGO. .95.1a-RC6. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. I found a bug concerning nexerlin and this mod. If mods are used when you rolled the seed, make them known. What about Pirates? I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Log in to view your list of favourite games. You can take down their bases to halt the attacks, though. Tired of your colonies fielding crap? I don't even bother to take planets and stations over anymore it's so bad. How about this: win a couple vanilla games. Pirates will also raid you, and frequently when at -100. And it is time to make a colony guide. It's not the same map. By default you can have 2 agents (accessed through the Intel screen). Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Build a heavy industry, add on a pristine nanoforge. Visit the Mod Troubleshooting Guide! To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Uploaded: 23 Feb 2019 . IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Nex adds alot of stuff that frankly should be apart of the base game. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. starsector nexerelin colonizationmostar bridge jump injuries. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Copyright 2023 Robin Scott. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Uploader: Histidine. Press question mark to learn the rest of the keyboard shortcuts. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Wars can actually lead to the extinction of a faction entirely. For more information, please see our Before the 0.95a update there was an option to disable this at the start, now it's missing. 15.91G. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay.
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