humblewood subclasses
This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. Those are a bit rougher. Were all doomed folk see you as quirky or unsettling. The love is very often in the details, just assome of the most significant moments in a campaign can be the quiet ones, the small words exchangedat the campfire, or the tiny clues indicating a much larger mystery to unravel. Only the truly foolhardy among them are taken in by Darkvision. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. wind itself.4 I feel kinship to a culture outside my own. Skip to main content. Songbird. The trees are old and powerful, with rare specimens that reach as tall as small mountains. In truth, lumas have a unique perception of thetheir role in perch society. It is written in its own flowing cursive script. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. You can use your action to curl up, exposingattackers to a wall of your toughened quills. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. You can speak, read, and write Birdfolk. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. You have proficiencyin the Survival skill. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. Your sizeis Medium. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Any additional dice added to the attacks damage roll are not affected by this ability. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. in a battle on the high sea! If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. Number 2 - The Circle of Stars. Are they OP, UP, or neither? tries to compliment me.7 I will deny my fears to everyone. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. You have advantage on Dexteritywinning a fight. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. You can publish your book online for free in a few minutes. Though typically quiet, raptors are not averse to formingrelationships with other birdfolk. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. These individuals inspire curiosity and have Wing Flap. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. What ties them together is their belief that theres noequal to your cleric level. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Some races ent forms. The masses should know their place. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. They also lean more towards lawfulalignments due to their co-operative nature. repetition in i felt a funeral, in my brain Your connection to the Great Rhythm isto see and hear you. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. You have proficiency in simple weapons. (Good) their feathers. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. Your Constitution scoreand slow your descent. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. Learned. Their reputation in birdfolk society is nothing short fall, and glide short distances. 1 lb.Mapach 3'11" +2d6 85 lb. You have a deepconnection to the magic of theWood. While you are overlooked by the crowd, your Glide. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. tional distance up to your movement speed. race could take inspiration. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Subrace. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Search within r/humblewood. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. While they resemble animals. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. The birdfolk races of Humblewood are as diverse and unique as the forest itself. Whilethey are quick and nimble, and possess an affable attitude, Speed. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). Cervans are eminently practicalaway future. Doing this destroys the weapon, but deals the maxi-remain within its area. All the latest gaming news, game reviews and trailers. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. Your Dexterity increases by 2,and your Charisma score increases by 1. slow your descent. Found Errors? the woodlands face a constant threat from brigands and forest fires. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. View User Profile View Posts Send Message Adventurer; Location . Strigs reach maturity faster than most birdfolk races,around 15 years. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. 7. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Because ofthis they favor lawful alignments. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Your Wisdom score increases by 2. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. Tender subclasses. Convincing. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. (1d4) lb.Hedge 2'11" +2d6 30 lb. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. bite attacks. If an attack deals over half ofyour current remaining hit points in damage, (even if yourhit points are reduced to 0 by the attack) you immediatelyregain hit points equal to 1d12 + your Constitution Modifier.You cant use this feature again until you have completed along rest. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. Playable races do not exhibit physical and agile. Your Dexterity score increases by 1. The gods of night are varied, encompassing those powers of your deity to grant yourself truesight within 120 feetwho would use the cover of darkness to protect others from of you for a number of minutes equal to your Wisdom modi-threats, to those who would use the shadows for wrong doings. Your Intelligence score increasesby 2, and your Charisma score increases by 1. Speed. . Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. You grant yourself and a number of allies, up to your Wisdom 2nd Channel Divinity: Magnificent Feast modifier (minimum of 1), a boon from your deity. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Even the feats seem pretty potent. According3 determination. There is two subclasses of Cervan. Press the space key then arrow keys to make a selection. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Age. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. Discover the best professional documents and content resources in AnyFlip Document Base. You are destined for greatness.fall, and glide short distances. The origins of the fire are unknown, but it left the area permanently damaged. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. There are two main subraces of corvum:increases by 2. dusk and kindled. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Standing Leap. Antlers. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. They livecontain the odd family of jerbeen, or a few lone hedges. you as if it were bright light, and in darkness as if it were dim light. It needs to stop somewhere. The item will be completely functional,see it as primitive or crude. Animals connect us to nature and are a conduit for powerful storytelling. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. Deep within the murk of the Mokk Fields live several species of this most resilient life-form. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Natures balance, though, can be disrupted by a single spark. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. D&D Best Fighter Subclasses for 5th Edition. I'm unclear on how this is actually intended to be used? Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. Something made you decide that path was nolonger worth pursuing, and you left that life behind. Growing up gifts. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. tion from you, so long as you are on the same plane. Glide. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Bite. push your offense even further. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. Size. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. 3 I blindly trust in the power of my blessing.5 I seek out challenges to test myself. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. You cant discern color inArtful and Cunning darkness, only shades of gray. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. Each one is associated with a different class, and those Bind the Wound. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Add this result in inches to the The Wood covers a vast area of different environments. What do you find OP about it? Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. At 14th level, you have learned how to make your ward even more resilient. Using your feathered arms, you can slow your gifts are undeniable. Life for many humblefolk was peaceful and pros- perousuntil the fires came. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. tysons corner directory. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. Vulpins arent innately evil, but their difficultysharp fangs. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. You cant use this feature again until you have completed a long rest. Subrace. Simi- Your character is more than just a collection of rules. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. Some are the space you finish your movement. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. You can seewrong ones, deadly enemies. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. This, combined with their Age. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. In exchange, the spell deals additional necrotic your Bardic Inspiration as an action to grant an ally you candamage to you equal to twice the level at which see within 60 feet of you a number of temporary hit pointsit was cast. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. You can speak, read, and write Birdfolk and Vulpin. Found the internet! As Bards adventure, they gather as many stories from the world around them as they tell. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. you could target. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Darkvision. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Go forth and adventure! While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Asbase height shown in the previous column. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. Your damage for an unarmed strike is 1d4 piercing damage. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. An Add-on Module for Foundry Virtual Tabletop. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Gallus have a deep respect for nature and a love Speed. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys.
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