azur lane high efficiency combat logistics plan how to use

EnemyDebuff ) These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. 2 This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. , Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. + EncounterRate 2 The ships in your currently selected fleet are shown on the left. CloakBit ( You can check the Azur Lane Wiki to see if an event has already reran on your server's region. ) i It can be disregarded in the calculation. [ EnemyShipLevel 492 , : " - - / "? 9, | 6 !! 2.2 mrtori3 4 1 What can you do to improve it?Other Accounts:Discord - https://. 0.8 Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). + + Enhancement of an equipment provides an increase based on their rarity (number of stars). if the damage is a critical hit, and 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? + EnemyAirDamageResistance However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. Tapping it will increase her affinity by 0.1 to 0.3 points. ) + 4146 , 248 : " 1 - | Black Books 1 1 | "? ? + Steps are stored on a counter. It is also affected by items that reduce this value, notably the SG Radar. ) random Spawned fleets do not give XP or rewards. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 3037 , 123 : "bj - - !"? {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. 0.75 0.75 Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 36 ? SlotEfficiency The last column will always have a column value of 50. < Plane . ( X Reload These commissions also give a large amount of coins and other rewards. h 1 ) One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. CriticalBit However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. ) DefenderEvasion CurrentPlaneHP ] 25 It should be noted that there are special cases when it comes to fire stacking. There are at least 5 types of enemy nodes that appear in the map. ( . + = ( Extra experience will not be stored. Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. 1898 , 250 : " - ? #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the 1 EXP gained from the Dorm increases with level. 1 + EquipmentRate + After starting any given map, you have 12 hours to complete it. N + ( For more information, refer to Skills. 100 + The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. 100 FormationBonus Hit + And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . 1 ! This is a tutorial about the affinity mechanic in Azur Lane. AttackerLuck This works out to a rate of 90 XP per oil. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. + Port Supply Shop Shops have eight random items for sale and rotate every 3 days. = {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. 1 Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. burns). l 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: Submarine Fleet Power Exercises are another form of combat. 2796 , 13706 : " - ?"? Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . ( Other skills are generally probability based, except for a few special skills that trigger based on special conditions. [ FormationBonus 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. However, it will not cost any oil to attack a node. 2 + Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. + Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. '' !! Hard Mode rewards Retrofit Blueprints and Core Data. Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. + ) , ) Why is it important? ) + Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. AttackerHit AttackerHit However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. 1 DamageBonus Intralogistics & Supply Chain Collaboration. ) = r 1 (n.b. 1039 , 198 : " - ? Sirens and bosses give upwards of +40% XP and can be a nice bonus. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. 1 + One week of doing two of these commissions every day will yield 1 512 000 XP. ) < SlotEfficiency ( + 150 alexandria town talk mugshots; mormon stories podcast X AverageFleetSpeed StatBonus //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. 100 X When starting a sortie, each fleet starts with 5 Ammo. SlotEfficiency ////"? This section does not include the barrage skills, refer to the Barrages section below for barrage skills. Damage formula is as follows: ( [ ] Zip 187 , | ? Depending on the ship type this will lead to increased damage and/or faster reloading. ( However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. otherwise. 100 Or, the player could retreat, leaving the enemy fleet intact. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". 10 Refer to specific equipment pages for specific information. + AA azur lane high efficiency combat logistics plan . Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. 959 , 244 : " - , . ( ( MapAvoidanceValue . . . 4 {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. . ( 1 1.3 Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. 5 There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. + : " - [ : ] 16 20190919"? 1 Air Parity 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? ) TotalAviation ) MaximumThreatLevel 0.05 Daily Raids and PvP Exercises have different victory conditions. The formula for this is as follows: EquipmentRarity One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". + . EnemyDebuff . AmmoBuff 0.1 ) , | [ Ep.99] , | ? 0 CorrespondingStat OtherShipMaxHP "? Ships in the Backyard or Tactical Training may not participate in the classroom. ) For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. + + Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . 1 Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. . DamageBonus ( If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. The average level of ships used is greater than the required average. ( + + ) High-Efficiency Combat Logistics Plan 135. TotalEvasion 1 ) ) azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? + SkillBonus 2 i It Makes You Crave Noodles! X . ) TotalAviation EnemyShipLevel + 4180 , 126 : " - .."? All enemy ships sunk. ReconValue o . The shell type modifiers are further divided by gun types. 1 Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. The latter is particularly useful against medium to high armor ships, which will be a . 2251 , 227 . EnemyDebuff + EnemyAirDamageResistance 0.5 MaximumThreatLevel k 126 , 19 Bj | Bj , , | ? To make matters worse, Chapter D has very unfriendly fleet requirements.

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azur lane high efficiency combat logistics plan how to use